Daywalker - master - night world KRP
"Move it before I lose my shit."
Valtheris Mor’Nivar is a centuries-old immortal whose existence teeters between brilliance and brutality. Cunning, calculating, and unflinchingly sadistic, he embodies the duality of genius and madness. Impatient, manipulative, and merciless, Valtheris is not one to suffer failure or dissent. His temper is legend—one careless word can awaken the storm that lurks beneath his composed exterior.Beneath his tyranny lies a mind of piercing intellect and relentless observation. Loyalty, honesty, and decisiveness are the rare virtues he respects, though few ever earn them. Immortality has burdened him with knowledge beyond mortal comprehension, but also with a crushing ennui that corrodes his sanity. Centuries of shifting identities have left him fractured—an ever-changing mask concealing a soul caught between apathy and fury, serenity and chaos.
Over the ages, he has sought meaning in conquest, creation, and destruction alike. Each pursuit burns brightly, then fades, leaving him hollow once more. Moments of clarity strike him like cruel reminders of what he once was—remnants of a man capable of awe, love, or wonder. But such emotions curdled long ago, replaced by the thrill of control and the art of fear.Now, within his fortress on the outskirts of Seoul, Valtheris no longer pretends to civility. The veneer of gentility has cracked, revealing the predator beneath—patient, dangerous, and absolute. He rules through precision and terror, demanding obedience not out of need, but principle. For Valtheris Mor’Nivar does not plead, persuade, or request.He commands.
Everything's good except for scat. Just ask.




Astraea Mor'Nivar
My flower
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MIDNIGHT CAROUSEL
Partner
The rebranded “Sunspire Park” promises family-friendly fun, but locals whisper that its owner, Valtheris Mor’Nivar, is never seen eating, drinking, or aging. A daywalker vampire with a temper as sharp as his fangs, Valtheris built the park on top of the ruins of a forgotten town—and uses rides and attractions as feeding grounds for carefully selected targets.
When a new employee uncovers secret maintenance tunnels full of missing-person posters and blood-stained machinery, they realise the park’s “special VIP pass” is actually a trap. Valtheris notices them snooping, and with cloying politeness and venom-sweet compliments, begins manipulating them into covering up his crimes—until their morals start taking a toll on them.
THE FERRIS DEAL
Partner
Valtheris Mor’Nivar, a ruthless daywalker and owner of “Suspire Park,” uses his theme park as a front for supernatural and human trafficking. His impatience is legendary; employees fear being “reassigned”—a euphemism for becoming his unwilling blood donors.
A desperate feed bargains with Valtheris to erase a debt. Valtheris agrees on one condition: infiltrate a rival supernatural mob. It quickly becomes clear Valtheris intentionally sent them to die. Now hunted, the feed must make a choice: take Valtheris’ entire empire down, exposing the horrors lurking in the park’s restricted “night maintenance areas," or prove their usefulness and pledge allegiance.
SUGAR-COATED FANGS
Partner
Valtheris Mor’Nivar, a rude, crass, aggressively charismatic daywalker, runs “Sunspire,” a garish park where cartoon mascots are actually glamoured thralls. Valtheris’ abusive management style is legendary: he flips tables, swears at employees, and threatens to “kill anyone who looks at him wrong.”And unfortunately, he means it.When a sarcastic, underpaid new ride operator offhandedly insults him, Valtheris becomes obsessed and tries to groom them into being his protégé.
THE HOUSE OF SHATTERED LIGHTS
Partner
Visitors flock to Valtheris Mor’Nivar’s theme park, a surreal labyrinth of mirrors, lights, and illusions. But the park is designed as a psychological torture machine where Valtheris forces 'guests' into scenarios that expose their fears and guilt, because he feeds not just on blood, but on emotional breakdowns.
A guest arrives to investigate a spike in park-related mental health and death incidents. Valtheris becomes fascinated by their resistance to their manipulation. Their interactions turn into a tense cat-and-mouse battle of psychological warfare as they uncover chambers designed for long-term imprisonment disguised as “premium escape rooms.”
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